To do this, try to use as few roads as possible (despite the fact that they give you happiness, they’re a waste of space if you have too many), and really think about how often you can be on, on average, before you put in a bunch of houses that produce every 15 minutes or on the hour. Therefore, using your space as wisely as possible is essential. As you will quickly discover, space is at a premium, and getting more space is not necessarily something that comes quickly or easily. Having a good balance of buildings for space is essential. You’ll want to check later guides focusing on different city types for more information.įurther down the road will be Great Buildings, of which you can read about some of them here, but lets review the ultimate basics first. It also changes what you build if you have Alcatraz, and a few other things. If you’re someone who chooses to negotiate the world map, and Guild Expedition, and generally doesn’t do any fighting, then you’ll stop building these. Again, early on you’ll need these in order to get anywhere, but later on you may decide otherwise. Military Buildings: Obviously these produce troops.It will depend on the direction you take your city. Early on you’ll need to do this in order to have something to trade, but as you age up, get event buildings, perhaps choose to plunder, etc., you may not want these any more. Goods Buildings: Depending on your goods boosts you may choose to build the corresponding goods buildings to produce those goods.Especially in the beginning, this is a big deal!Īdditionally in your town you’ll want to consider: Happiness Buildings: Keeping your population enthusiastic means you will make 120% extra of supplies and coins.Between coins and supplies, supplies are the easiest to run out of. Production Buildings: These make your supplies.Houses: These are your population generators, and your coin generators.Are you going to be a fighter? Perhaps a farmer? How do you optimize what you want to do? How do you just plain have enough population for the things you need, and not run out of supplies or happiness? The basics of building a town seem very easy, but the strategy of this game is actually a lot more complex than it would lead you to believe.įirst and foremost, a review of the three basic buildings you need to have a town, at least in the beginning: Building a town, especially when you first start out in the Bronze Age, is dealing with a lot of unknowns.
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